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The player has four Stats that determine how the player interacts with enemies. Three stats directly affect battling ability, but the fourth deals with drops and spawning.

Each stat can be raised at a Shrine in exchange for Gold, or can be raised for free through finding Fruit.

Shrine locations

Locations of each of the four shrines on the world map: Red = Strength, Blue = Vitality, Green = Intelligence, and Purple = Luck.

Strength[]

Strength affects how much damage the player does with a sword. Unlike sword level, Strength affects all swords equally, and to a greater degree, per level, than individual sword level. The downside is Strength is usually much more expensive to increase than sword level.

Both Strength and sword level add 1 damage per point.

Vitality[]

Vitality affects how much damage the player can take from enemies. Similar to Strength, Vitality affects the player, rather than just armor. A Vitality level of 200-300 is sufficient for most regular enemies - some bosses may require a bit more investment.

Vitality adds 10 HP per point. Base HP is 100.

Intelligence[]

Intelligence affects how much damage the player does with Magic. While not as important as Strength, Intelligence is partially necessary, as some enemies can only be killed with Magic. It is also useful as a supplement to the damage done by swords, speeding up fights in a noticeable fashion.

Intelligence adds 3 damage per point. Death and False God take only 2 damage per point. Dark Mist takes 5 damage per point.

Luck[]

Luck has a number of functions. First, it increases the drop rate for jewels or Fruit, and the amount of Gold each enemy drops, should they drop Gold. More interestingly, Luck increases the chances of seeing a higher-level family member in a given family. For instance, in the Skeleton family, high Luck results in more Skeleton Knights and Skeleton Heroes on average. Luck is a very useful tool for filling out the Library, as well as in grinding.

The chance for rolling a tier 4 monster is 1/1024 at Luck=0, and reaches a maximum of 1/128 at 112 Luck (i.e. 1/(1024 - 8*Luck)).

Luck has a smaller effect on rare drops. It only affects a monster's first drop, and does not affect drops from bosses (including Hellhounds).

Monster tier Luck=0 Luck needed for 100%
4 50% 2560
3 25% 3840
2 12.5% 4480
1 1/512 5110
0 (Human) 4/512 20320

Fruit[]

Each Fruit picked up by the player increases a certain stat by one point. Fruits are color coded for easy identification:

  • Red: Strength
  • Blue: Vitality
  • Green: Intelligence
  • Purple: Luck

Fruits can be found from Humans, Trents, Yggdrasil, the False God, and the Avatar, who drops a hefty amount of each kind of Fruit when it dies.

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